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Magnetic Billiards

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Magnetic Billiards: Blueprint


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Posts from the blog relating to Magnetic Billiards

Searched database for posts up to 2019-11-21 with subject(s) Magnetic Billiards: Seriously Casual, Magnetic Billiards: Blueprint, ISMMTTM, Magnetic Billiards: Sardines including the word game development (in tags only).

Pages « 1 [2] (39 results)

Blueprint De...

I was planning on a couple days rest after working silly hours last week but I couldn't resist a cheeky bit of coding today. Got the "buzz" multiplier working. Getting "s" ranks on some levels now.

By JPickford
Mon, 27 Sep 2010

Blueprint De...

Ace to get people playing our game in the pub on friday. It was worth the risk of taking the iPad on a night out. It seemed to go down well. Now to get it finished.

By JPickford
Sun, 26 Sep 2010

Blueprint De...

Got sound music & sound effects working. Except the sound effects stop working if you turn the music off on the Simulator. Works fine on the actual ipad. Ho hum. I love it when the game you are...

By JPickford
Wed, 22 Sep 2010

Blueprint De...

Just gave my wife the iPad to try Magnetic Billiards for the first time. She's trying a new control method I just implemented today. I left her to it so see if she could figure out the controls wit...

By JPickford
Sat, 11 Sep 2010

Blueprint De...

IPad dev fun. Who knew about this pre-multiplied alpha malarky? No wonder all the sprites were looking murky and rough around the edges. All sorted now and everything seems to render a bit faster.

By JPickford
Thu, 09 Sep 2010

Blueprint De...

Porting code to a different language would be a lot easier if I could resist the temptation to 'improve' it at the same time. I don't know what the idiot who wrote this was thinking.

By JPickford
Sun, 29 Aug 2010

Blueprint De...

Finally got the menu system working. NSStrings are a right pain. Now everything is in place I can actually get the gameplay ported.

By JPickford
Fri, 27 Aug 2010

Blueprint De...

Loving the accelerometer stuff. Got it if you bang your fist on my desk all the balls bounce up and down. You have to be there really.

By JPickford
Sat, 14 Aug 2010

Blueprint De...

Two hours 'sleep'. It's been a while since I got that into coding. Ended up going to bed at 4:30am.

By JPickford
Mon, 09 Aug 2010

Why is Objec...

We've decided to do a port of the original Magnetic Billiards "Blueprint" prototype to the iPad, and possibly the iPhone. I'll blog the development progress I make here, starting from scratch with a ...

By JPickford
Sun, 08 Aug 2010


Finally making some good progress. The tutorial modes (a massive PITA) are all but done. 23 out 24 lessons are working. The last one just needs the corresponding element in the main game to be finishe...

By JPickford
Mon, 20 Oct 2008

Tutorials ar...

A bit of a recurring theme on this blog is me talking about the various ways we've been trying to make our new game as appealing and instantly understandable as possible to new players, and friendly t...

By Ste Pickford
Thu, 07 Aug 2008


Our new game has been canned! Gutted! OK, not quite canned, but it's no longer a console game, and that's the reason that I haven't written anything in this blog for a few weeks. We got the news a ...

By Ste Pickford
Mon, 07 Jul 2008

What to blog...

I wrote a massive blog post on Friday, but I had second thoughts before posting it. It was about the game we're currently finishing off; both the good side of development as all our ideas click into p...

By Ste Pickford
Mon, 07 Apr 2008

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Magnetic Billiards is a fresh familt of puzzle games by The Pickford Bros.

The first game, Magnetic Billiards: Blueprint for iOS, is available for download today.

We're currently working on the follow-up, Magnetic Billiards: Sardines, coming to iOS devices very soon.

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