Posts from the blog relating to Naked War
NintendoLife Wii pitch interview
Press cutting added by Ste Pickford on Thu, 10 Jul 2014
NintendoLife got in touch a week ago to ask us about the pitch we did for a Wii version of Naked War (subtitled No Surrender) which we submitted to Nintendo a few years ago, to no avail.
The interview resulted in quite a nice piece on their website, whi...
Blog posted by Ste Pickford on Tue, 01 Jul 2014
It's been a ton of work, but yesterday I finally finished the new loading screen for Naked War on iOS. Click on the image to see a bigger version.
Some of you might have seen the Vines I've been posting of the work involved in some of the individual fi...
Naked War iOS icon - finished!
Blog posted by Ste Pickford on Wed, 23 Jan 2013
This is the finished Naked War iOS icon, following up the rough concept sketches I posted yesterday.
I'm quite pleased with it, especially with the 'fruity' colours. I did spend a lot of time tweaking the skin tones, over and over, going round in circl...
Blog posted by Ste Pickford on Tue, 22 Jan 2013
Naked War on iOS is progressing well, and close to being complete, but I've avoided drawing an icon for the game up until now, mainly because I hadn't had an idea of what the heck to draw.
I didn't think the comic-style promotional art for the PC versio...
Blog posted by Malc Stead on Tue, 01 Jan 2013
It's my new years resolution to make sure I post here a lot more often about how this game is progressing! It's definitely shaping up into something special, that I can't wait to share with everyone. In the meantime, I wish you all a Happy New Year -...
Happy ChrimbleHolidayMas Everybody!
Blog posted by Malc Stead on Tue, 25 Dec 2012
It's been a long hard year, my bank balance is looking a bit like tiny tim, and I'm still here beavering away. So all I can do is wish you all a merry holidaysmas - and get on with working my butt off! Have a good one everybody!
Blog posted by Ste Pickford on Fri, 21 Dec 2012
We've been working on bringing our strategy game Naked War to iOS over the course of this year, working with ace programmer Malcolm Stead over in Canada.
Right from the start we knew there was going to be a fair amount of re-design work needed on the UI...
Blog posted by Malc Stead on Fri, 21 Sep 2012
Hi everybody, my name is Malcolm Stead, I'll be your game developer for this evening. So I'm sure fans of the brothers will be wondering who I am, and what I'm doing here. Well, I'm sure we'll get to know each other better over the coming weeks, but ...
Blog posted by Ste Pickford on Tue, 26 Jun 2012
I was sat at my desk this morning, working in my notebook on some UI layout ideas for Naked War for iOS. The touch screen is a different beast to a cursor controlled environment, and the iPhone screen is quite small, so the UI from the PC version needs a ...
Blog posted by Ste Pickford on Fri, 22 Jun 2012
The first International Pickford Bros Beard & Game Developer Conference took place earlier this week, at a top secret location in the north of England.
Well, what really happened was our friend Malc came over from Canada for a visit, to discuss our ...
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