Archive entry by Ste Pickford on Wed, 15 Jul 2009
This is another Plok promo art drawing, from 1993, for our SNES game of the same name.
It's yet another of the daft costumes Plok gets to wear in the game, which act as little bonuses, only active for a short time. This was quite a good little game design trick. We had loads of fun adding these costumes with mad, overpowered abilities and powers, but because they were only active for a few seconds each, and only available at pre-determined locations on the map, we didn't need to worry about balancing the whole games around the abilities associated with each costume. We just had to make sure that nothing game-breaking could happen in the area around the costume trigger point. This meant we could really let go and have fun with them - and hopefully let the player have a lot of fun too.
So much of game design is about making sure game features don't conflict with other aspects of the game, or break or unbalance the game in certain (however unlikely) situations. Massively limiting where a feature can be used in the game is a great, easy way to avoid having to go through the balancing process.