Archive entry by Ste Pickford on Mon, 10 Aug 2009
This font was for the unreleased coin-op which became the prototype for SNES Plok! The coin-op hardware we were writing for (The Razz Board) used a strange data format for graphics which completely freed us from any constraints based on character, tile, or sprite sizes (its hard to explain, instead of storing square bitmaps, each pixel stored the direction [u / d / l / r] for the next pixel in the sequence). Consequently I designed a font which was free to break out of the restrictive 8x8 or 16x16 pixel grids I was used to, although for practical reasons I limited the maxium size of each character to a completely arbitrary 22 x 29 pixels.
I based the font on the hand drawn lettering style I was using for all my concept sketches at the time, and the idea was that each character's horizontal and vertical position would be randomised slightly, as in the sample.