Archive entry by Ste Pickford on Fri, 09 Apr 2010
Subject: Glider Rider
I think I drew these screen at home, inbetween my fortnight's work experience at Binary Design, and starting work there after finishing high school in the summer.
I was trying to 'innovate' with the Spectrum screen, and avoid the standard 'bright image on black background' which was the loading screen standard (particularly useful as so many games were set in space!).
I didn't take into account how unbearable all the other seven Spectrum colours were when they filled a large area of screen, and the cyan I chose for the background was possibly the worst of the lot (this reproduction doesn't simulate the incessant glare of the Spectrum modulator). The use of adjacent areas of colour is quite neat for a Spectrum though.
Tags: loading screen, pixel art, 8-bit, zx spectrum, amstrad cpc
Follow up post: Amaurote loading screen (Spectrum)
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