» Log in

The Pickford BrothersJohn and Ste


Pillage Prototype

Archive entry by JPickford on Mon, 19 Jan 2009
Subject: Future Tactics


This is a shot from the AI prototype editor I wrote for Pillage. It was actually a fully playable game in its own right combined with a level editor.

The AI for the game was developed in this prototype (written in Blitz3D) and later ported to C by Jan Van Valburg for use in the real game. Pillage was eventually released as Future Tactics on PS2, XBOX, Gamecube & PC.

Developing the AI separately on a simple isometric environment meant I could focus on getting it to play right while the rest of the team were working on the full 3D visual side of things on the consoles.


Permalink to this post: http://zee-3.com/pickfordbros/archive/view.php?post=84


Only logged in users can comment on this post.

Return to Archive index »