Archive entry by JPickford on Mon, 19 Jan 2009
Subject: Future Tactics
This is a shot from the AI prototype editor I wrote for Pillage. It was actually a fully playable game in its own right combined with a level editor.
The AI for the game was developed in this prototype (written in Blitz3D) and later ported to C by Jan Van Valburg for use in the real game. Pillage was eventually released as Future Tactics on PS2, XBOX, Gamecube & PC.
Developing the AI separately on a simple isometric environment meant I could focus on getting it to play right while the rest of the team were working on the full 3D visual side of things on the consoles.
Tags: prototype, code, level design, tools, ai
View the softography page for Future Tactics: The Uprising »
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