Blog posted by JPickford on Sun, 29 Aug 2010
Subject: Magnetic Billiards: Blueprint
Porting code to a different language would be a lot easier if I could resist the temptation to 'improve' it at the same time. I don't know what the idiot who wrote this was thinking.
Tags: game development, coding, ipad, iphone
Follow up post: Blueprint Dev Blog #6
Predecessor post: Blueprint Dev Blog #4
View the softography page for Magnetic Billiards: Blueprint »
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