Blog posted by JPickford on Wed, 21 Mar 2012
The idea of building prototypes into Magnetic Billiards was inspired by the App Store's rather neat update system. We can push an update out at any time and anyone with our game installed will receive update notification the next time they visit the App Store. This is all at zero cost to us as the developer.
Magnetic Billiards: Blueprint was always intended as the first of many games based on the Magnetic Billiards mechanic. The simple graphics meant we could focus 100% on refining the core gameplay. For similar reasons we resisted adding too many features and power-ups to the game. This is meant to be the pure, reference version of the mechanic.
Future products can and will be prettier, funnier, sillier and have plenty of features and gimmicks.
This original Blueprint version of the game becomes the perfect place to try out new ideas and get those experiments in front of an audience already familiar with the core game mechanic.
All this of course ties in nicely with the "Blueprint" subtitle. The game quite literally is the blueprint for future products.
Version 2.0 of Magnetic Billiards: Blueprint introduced the first two prototypes. These are accessible to anyone with the Skeleton Key.
Squish is a potential new arcade mode for Magnetic Billiards.
ISMMTTM is the beginnings of an entirely new game unrelated to MB.
I'll talk about each of these in my next two posts.