Blog posted by Ste Pickford on Mon, 18 Feb 2019
The only one of the doodles that I liked was a kind of pyramid of mis-matched stone blocks, which lost the Escher thing, but I thought would work as a cover design.
To me this had the feel of game covers from the 80s, where the art was often taken from sci-fi book covers (Quicksilva in particular used to do this) and worked like an album cover, suggesting a world and an atmosphere that inspired the viewer’s imagination, and didn’t try to represent the actual look and feel of the game itself. (Or, less charitably, they were trying to con kids into thinking the game looked like an airbrush painting…)
I figured I could offset individual bricks in each block to suggest the sort of pixel puzzles the game consisted of, so the artwork wouldn’t be completely unrelated to the game. I considered adding a figure climbing the pyramid, to complete 70s sci-fi feel, but decided it wasn’t necessary.
I showed Carleton and James at RGCD and they seemed to like the idea, so I got started.
» Ste's Illustration Process Blog
Tags: process, gridpix, cover, drawing, concept, sketch
Follow up post: Grid Pix - Rough #1
Predecessor post: Grid Pix - Concept #1
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