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Searched database for Blog / Archive / Press Cutting posts up to 2022-05-25 including the word development (in tags only) by The Pickford Bros.

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Project Joy

This is one of our dream projects at the moment. Project Joy the catch-all title for all the ideas we've been coming up with for a new 2D game. It's not so much a specific game yet, rather it's a m...

By Ste Pickford
Thu, 23 Oct 2008

Naked Warrio...

Naked Warriors is an idea we've been kicking around: a real-time action variant of Naked War. We loved those 80s coin-ops like Ikari Warriors and Commando, and we have all the assets we need to put...

By Ste Pickford
Wed, 22 Oct 2008

Update

Finally making some good progress. The tutorial modes (a massive PITA) are all but done. 23 out 24 lessons are working. The last one just needs the corresponding element in the main game to be finishe...

By JPickford
Mon, 20 Oct 2008

Forum Blues

I spend a lot of time reading and contributing to a UK based videogame forum called rllmuk. It's somewhere to chat about games, as well as football, comics, art, and life in general. I probably spend ...

By Ste Pickford
Fri, 19 Sep 2008

Tutorials ar...

A bit of a recurring theme on this blog is me talking about the various ways we've been trying to make our new game as appealing and instantly understandable as possible to new players, and friendly t...

By Ste Pickford
Thu, 07 Aug 2008

Holiday

I'm off for a week in sunny Wales tomorrow, so probably won't be posting anything here for a couple of weeks (not that I usually post anything more often than that anyway!). No computer, no internet, ...

By Ste Pickford
Tue, 15 Jul 2008

CANNED!

Our new game has been canned! Gutted! OK, not quite canned, but it's no longer a console game, and that's the reason that I haven't written anything in this blog for a few weeks. We got the news a ...

By Ste Pickford
Mon, 07 Jul 2008

What to blog...

I wrote a massive blog post on Friday, but I had second thoughts before posting it. It was about the game we're currently finishing off; both the good side of development as all our ideas click into p...

By Ste Pickford
Mon, 07 Apr 2008

Demoted

We've never had any significant contact with Microsoft's Xbox division. Most of our games at Zed Two were primarily aimed at Sony or Nintendo platforms (we had existing relationships with people at bo...

By Ste Pickford
Mon, 25 Feb 2008

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