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Searched database for Blog / Archive / Press Cutting posts up to 2022-05-25 including the word game design (in tags only) by The Pickford Bros.

Pages « 1 ... 5 [6] 7 » (122 results)

Tutorials ar...

A bit of a recurring theme on this blog is me talking about the various ways we've been trying to make our new game as appealing and instantly understandable as possible to new players, and friendly t...

By Ste Pickford
Thu, 07 Aug 2008

CANNED!

Our new game has been canned! Gutted! OK, not quite canned, but it's no longer a console game, and that's the reason that I haven't written anything in this blog for a few weeks. We got the news a ...

By Ste Pickford
Mon, 07 Jul 2008

Difficult Ga...

I got an email from Mr Kieron Gillen this morning telling me that he'd quoted my blog in an article of his about the demise of difficult games over at The Escapist. He makes a good point about incr...

By Ste Pickford
Wed, 07 May 2008

What to blog...

I wrote a massive blog post on Friday, but I had second thoughts before posting it. It was about the game we're currently finishing off; both the good side of development as all our ideas click into p...

By Ste Pickford
Mon, 07 Apr 2008

Going Grand

I've not written anything for the blog for a while (apologies to both my dedicated readers), because there's not been much to write about as far as the new project goes. We're coming up to the end of ...

By Ste Pickford
Thu, 14 Feb 2008

The first 30...

I've been fascinated over the last few weeks by the the discussion surrounding the Live Arcade game Space Giraffe, and its author Jeff Minter's reaction on his blog to its low sales (around 15,000) an...

By Ste Pickford
Mon, 03 Dec 2007

2 Player wor...

John and I had the first go on the two player mode of our new game on Friday afternoon. John beat me 3-0. I should have won the first game, but gut flustered just as I was about to win and messed up. ...

By Ste Pickford
Sun, 04 Nov 2007

Unaccustomed...

I've been asked to give a talk at a Yorkshire video game developers meeting in a week or so, on the subject of 'originality', or 'profiting from originality'. I readily agreed to do this a few months ...

By Ste Pickford
Wed, 12 Sep 2007

Game design ...

John and I meet up at either his house or my house every Friday, then go to the pub for a few pints to discuss the games and designs we're working on. It's a system that's worked really well for us ov...

By Ste Pickford
Thu, 12 Apr 2007

Pages « 1 ... 5 [6] 7 » (122 results)


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