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Searched database for Blog posts between 2010-01-01 and 2010-12-31 by The Pickford Bros.

Pages [1] 2 » (36 results)

Dragon Quest...

I've hardly played any games lately. Not switched my Xbox on for months, and the Wii and PS3 have only been on because they're used for iPlayer and DVDs respectively. I've just been working on finis...

By Ste Pickford
Fri, 22 Oct 2010

Blueprint De...

Playing Magnetic Billiards on iPhone 3G. Speed problems seem to have vanished with appropriately sized graphics (previously I was using iPad graphics scaled down in realtime). The iPad controls are su...

By JPickford
Mon, 18 Oct 2010

Blueprint De...

Tidying up lots of loose ends on Magnetic Billiards today. Quite chuffed with the visual effects for 'Foul' and 'Buzz'. Really simple but effective. We're only missing cluster shape detection and a...

By JPickford
Thu, 14 Oct 2010

Blueprint De...

Magnetic Billiards now has four distinct control methods (switchable in-game). They all work really well so it's really a matter of person taste. Haven't tried them on the iPhone yet (just the iPad...

By JPickford
Tue, 12 Oct 2010

Blueprint De...

Implemented an alternate control method - 'DONUT CONTROL'. It's mainly aimed at the iPhone version as it allows you to control the shot using most of the screen space regardless of the balls size (...

By JPickford
Sun, 03 Oct 2010

Blueprint De...

Just a rough video of the new touch controls for Magnetic Billiards on iPad.

By JPickford
Wed, 29 Sep 2010

Blueprint De...

It always amazes me how often I find two completely different causes for the same bug. Fixed a persistent crash bug (twice) and got the game running on iPhone 3G. Well more limping than running but...

By JPickford
Tue, 28 Sep 2010

Blueprint De...

I was planning on a couple days rest after working silly hours last week but I couldn't resist a cheeky bit of coding today. Got the "buzz" multiplier working. Getting "s" ranks on some levels now.

By JPickford
Mon, 27 Sep 2010

Blueprint De...

Ace to get people playing our game in the pub on friday. It was worth the risk of taking the iPad on a night out. It seemed to go down well. Now to get it finished.

By JPickford
Sun, 26 Sep 2010

Blueprint De...

Got sound music & sound effects working. Except the sound effects stop working if you turn the music off on the Simulator. Works fine on the actual ipad. Ho hum. I love it when the game you are...

By JPickford
Wed, 22 Sep 2010

Blueprint De...

Just gave my wife the iPad to try Magnetic Billiards for the first time. She's trying a new control method I just implemented today. I left her to it so see if she could figure out the controls wit...

By JPickford
Sat, 11 Sep 2010

Blueprint De...

IPad dev fun. Who knew about this pre-multiplied alpha malarky? No wonder all the sprites were looking murky and rough around the edges. All sorted now and everything seems to render a bit faster.

By JPickford
Thu, 09 Sep 2010

Blueprint De...

Porting code to a different language would be a lot easier if I could resist the temptation to 'improve' it at the same time. I don't know what the idiot who wrote this was thinking.

By JPickford
Sun, 29 Aug 2010

Blueprint De...

Finally got the menu system working. NSStrings are a right pain. Now everything is in place I can actually get the gameplay ported.

By JPickford
Fri, 27 Aug 2010

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