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Amaurote Crash (Smash!) Review

Press cutting added by JPickford on Mon, 16 Mar 2009
Subject: Amaurote

JPickford

From the same issue as last weeks Rasterscan review, here's a review of a game I actually coded, Amaurote.

This was my first proper 'Crash Smash' so I was quite chuffed indeed. In retrospect the score is a tad generous. Ok, several tads.

At the time I seem to remember being very proud of using generated levels and the way the panel overlapped with the playfield. Ste did most of the hard work figuring out the panel of course.

 

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