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Kobayashi Naru

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A Mastertronic adventure game, which Ste did the loading screen for while working at Binary Design. The Pickford Bros had no other involvement in the development of this game.

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Kobayashi Naru screen shot 1 Kobayashi Naru screen shot 2

Project details

Started:

Thu, 01 Jan 1987

Development studio:

Binary Design

Main client / publisher:

Mastertronic

Status:

Finished

Proper Pickford Bros game?

No, either a work-for-hire project, or we aren't claiming much credit for this game.

Core studio team:

Ste Pickford

Loading Screen only

Kobayashi Naru Amstrad CPC EU cover

Platform:

Amstrad CPC

Territory:

Europe

Release date:

Sun, 01 Mar 1987

Title:

Kobayashi Naru

Publisher:

Mastertronic

Developer:

Softel

Sales:

20,000

» Download this game!

Clive Wilson

Developer

Les Hogarth

Developer

Kobayashi Naru Commodore 64 EU cover

Platform:

Commodore 64

Territory:

Europe

Release date:

Sun, 01 Feb 1987

Title:

Kobayashi Naru

Publisher:

Mastertronic

Developer:

Softel

Sales:

20,000

» Download this game!

Clive Wilson

Developer

Les Hogarth

Developer

Ste Pickford

One of several games which I just did the loading screen for at Binary Design. I don't think this was one of the ones I did on work experience. This was later, when I was employed full time.

This wasn't a Binary Design game. I've no idea who developed it. We just got a call from Mastertronic asking for a loading screen quick sharp! I didn't know anything about the game, and have never played it. They told me there was a robot and a pearl and an octopus thing etc., and I just designed an image from those basic instructions. Madness!

The loading screen was also used on the C64 version (thanks to Peter Weighill for emailing me to point this out), probably converted by somebody else (I have no recollection of having anything to do with a C64 version).

I've only just noticed that the game's cover misspells the title as "Kobyashi" rather than "Kobayashi"!

 

† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

‡ Downloads
We don't condone video game piracy. We would prefer that all our games were still available for purchase by those who wanted them,but unfortunately most of our games are not commercially available in any form, with the IP or code in the hands of defunct commercialentities with neither the will nor the ability to commercially exploit these products, if not forgotten about completely. In such cases we're happy for the game to be madeavailable free for enthusiasts to download, rather than being consigned to the dustbin of history. If you would like us to remove a link,please email the webmaster to explain why.

Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.

 

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