De-Flower is a prototype we were working on a few years ago. We ended up putting it aside in favour of other work, and the fact it wasn't getting a great response from those we showed it to.
The concept is obviously a variation on the mechanic we've used in Sticky Balls and Magnetic Billiards. The big difference being that the interlocking flowers form rigid shapes. And of course they aren't balls so the way they move (by pulling the petals) is very different and quite interesting.
Anyway, we loved the actual game mechanic, and hope to go back to it given half a chance.
We didn't spend too long on this, hence the rough look we have a soft spot for the scary flowers.
This are no versions of this game.
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