» Log in

The Pickford BrothersJohn and Ste


Magnetic Billiards: Seriously Casual

« Return to Softography list

Magnetic Billiards is a game idea that came from an old blueprint we found in a bundle of papers hidden in the family attic, belonging to our great-great-grandfather.

Along with the blueprint we found some notes, a couple of old photographs, and newspaper cuttings dated 1888. From this we pieced together the rules and mechanics of this long lost game, designed by our ancestor over a hundred years ago!

We were originally funded to develop the prototype of Magnetic Billiards: Seriously Casual by Team 17, with a view to the game being developed by them for Xbox Live Arcade, but that fell through when Microsoft made changes to XBLA that made publishing original indie games much less financially attractive.

We continued developing the game with a view to self-publishing it on PC, but had to put it on hold in early 2009 in favour of some paying work (the Art of Soccer prototype). We've almost completed development now, but are first focusing on an iOS release of the Blueprint version of the game before we return to the PC version for release some time in 2011.

» View blog posts about this game

» View archive entries relating to this game

Magnetic Billiards: Seriously Casual screen shot 1 Magnetic Billiards: Seriously Casual screen shot 2 Magnetic Billiards: Seriously Casual screen shot 3 Magnetic Billiards: Seriously Casual screen shot 4

Project details


Tue, 01 May 2007

Development studio:

The Pickford Bros

Main client / publisher:




Proper Pickford Bros game?

Yes, this is definitely one of our games!

Core studio team:

John Pickford

Game Designer, Programmer

Ste Pickford

Game Designer, Graphic Artist, Website

Jeremy Corbett

Sound Designer

Kevin MacLeod


Magnetic Billiards: Seriously Casual PC WO cover





Release date:



Magnetic Billiards: Seriously Casual




The Pickford Bros



† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.