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180

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A darts simulation game which was a massive hit for Mastertronic in the mid 80's.

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180 screen shot 1 180 screen shot 2 180 screen shot 3 180 screen shot 4 180 screen shot 5 180 screen shot 6

Project details

Started:

Sun, 01 Jun 1986

Development studio:

Binary Design

Main client / publisher:

Mastertronic

Status:

Finished

Proper Pickford Bros game?

Yes, this is definitely one of our games!

Core studio team:

(?)

Spectrum Programmer

(?)

Amstrad Programmer

Andrew Routledge

C64 Programmer

Ste Pickford

Graphic Artist

Jez Nelson

Graphic Artist

David Whittaker

Music and Sound Effects

180 ZX Spectrum EU cover

Platform:

ZX Spectrum

Territory:

Europe

Release date:

Sun, 01 Jun 1986

Title:

180

Publisher:

Mastertronic

Developer:

Binary Design

Sales:

60,000

» Download this game!

180 Amstrad CPC EU cover

Platform:

Amstrad CPC

Territory:

Europe

Release date:

Sun, 01 Jun 1986

Title:

180

Publisher:

Mastertronic

Developer:

Binary Design

Sales:

60,000

180 Commodore 64 EU cover

Platform:

Commodore 64

Territory:

Europe

Release date:

Sun, 01 Jun 1986

Title:

180

Publisher:

Mastertronic

Developer:

Binary Design

Sales:

60,000

180 Atari XL EU cover

Platform:

Atari XL

Territory:

Europe

Release date:

Mon, 01 Dec 1986

Title:

180

Publisher:

Mastertronic

Developer:

Binary Design

Sales:

10,000

Dave Forward

Programmer

Jas C. Brooke

Music

180 MSX EU cover

Platform:

MSX

Territory:

Europe

Release date:

Mon, 01 Dec 1986

Title:

180

Publisher:

Mastertronic

Developer:

Binary Design

Sales:

10,000

Steve Hughes

Programmer

Ste Pickford

This was my first project as a full time graphic artist, started on my first day of employment at Binary Design, aged 16.

All the darts games we'd seen up until this point had a highlight spinning around the board, and the skill of hitting a particular number was based on hitting the button when the number you wanted was being highlighted. We thought this was pretty poor, and wanted to design a gameplay mechanism which was a little bit closer to the actual experience of throwing a dart. We came up with the roving hand.

My brother had written a neat little animated sprite editor on the Spectrum, which was a big help in drawing the enormous hand sprite (animation tools were scarce at the time), which I copied from my own hand. The daft thing was I needed both hands on the keyboard to operate the sprite editor, so for about three days I was alternating my right hand between a dart throwing motion which I had to memorise, then being positioned over the keyboard while I quickly plotted a couple of pixels before I needed to refresh my memory again.

180 was a big hit, so if I'm ever chatting to somebody in the pub about what I do, as long as they're of a certain age they'll probably remember 180. I tell them that I drew the hand, and if they doubt me, or don't remember, all I need to do is move my hand in a dart throwing motion before their eyes and they always remember it and laugh. I've had a few pints bought for me over the years thanks to that sprite!

Although I didn't draw any of the pub graphics in the game (they were done by another lad who started about a week after me, an ex-teletext artist!), the irony was that at the time, neither of us artists on the game had ever been in a pub in our lives.

 

† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

‡ Downloads
We don't condone video game piracy. We would prefer that all our games were still available for purchase by those who wanted them,but unfortunately most of our games are not commercially available in any form, with the IP or code in the hands of defunct commercialentities with neither the will nor the ability to commercially exploit these products, if not forgotten about completely. In such cases we're happy for the game to be madeavailable free for enthusiasts to download, rather than being consigned to the dustbin of history. If you would like us to remove a link,please email the webmaster to explain why.

Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.

 

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