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Xeno

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An absorbing future sport game, developed at Binary Design. A kind of two player airball / marbles / football variant, that was really good fun.

Like most Binary Design games, this game was developed on all three main 8-bit formats (Spectrum. Amstrad, Commodore 64), but unusually the C64 version had a different Graphic Artist to the other two versions, so none of Ste's graphics appeared in the C64 release.

The game was later re-relased on the Bug-Byte budget label.

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Xeno screen shot 1 Xeno screen shot 2 Xeno screen shot 3 Xeno screen shot 4

Project details

Started:

Tue, 01 Jul 1986

Development studio:

Binary Design

Main client / publisher:

A 'n' F Software

Status:

Finished

Proper Pickford Bros game?

No, either a work-for-hire project, or we aren't claiming much credit for this game.

Core studio team:

Nick Vincent

Game Designer, Programmer, Sound Effects

Matthew Rhodes

Game Designer, Programmer

(?)

C64 Programmer

Ste Pickford

Graphic Artist

Jez Nelson

C64 Graphic Artist

David Whittaker

Music and Sound Effects

Xeno ZX Spectrum UK cover

Platform:

ZX Spectrum

Territory:

United Kingdom

Release date:

Tue, 01 Jul 1986

Title:

Xeno

Publisher:

A 'n' F Software

Developer:

Binary Design

Sales:

10,000

» Download this game!

Matthew Rhodes

Programmer

Xeno Amstrad CPC UK cover

Platform:

Amstrad CPC

Territory:

United Kingdom

Release date:

Tue, 01 Jul 1986

Title:

Xeno

Publisher:

A 'n' F Software

Developer:

Binary Design

Sales:

10,000

» Download this game!

Nick Vincent

Programmer

Xeno ZX Spectrum UK cover

Platform:

ZX Spectrum

Territory:

United Kingdom

Release date:

Sun, 01 Jan 1989

Title:

Xeno

Publisher:

Bug-Byte

Developer:

Binary Design

Sales:

5,000

Matthew Rhodes

Programmer

Xeno Amstrad CPC UK cover

Platform:

Amstrad CPC

Territory:

United Kingdom

Release date:

Sun, 01 Jan 1989

Title:

Xeno

Publisher:

Bug-Byte

Developer:

Binary Design

Sales:

5,000

Nick Vincent

Programmer

Ste Pickford

This was probably the second project I started work on, after 180. I can't claim any involvement in the design of this game - I was strictly the artist, and there weren't that many graphics to draw.

I can't remember the origin of the game, whether it was AnF's concept, or whether it originated at Binary Design, but I seem to remember the two main programmers, Nick Vincent and Matthew Rhodes, being most involved in the game's design.

 

† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

‡ Downloads
We don't condone video game piracy. We would prefer that all our games were still available for purchase by those who wanted them,but unfortunately most of our games are not commercially available in any form, with the IP or code in the hands of defunct commercialentities with neither the will nor the ability to commercially exploit these products, if not forgotten about completely. In such cases we're happy for the game to be madeavailable free for enthusiasts to download, rather than being consigned to the dustbin of history. If you would like us to remove a link,please email the webmaster to explain why.

Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.

 

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