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Hyperbowl

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Another future sport game, with relatively rare 2 player support, which used simple vector graphics in order to get super fast scrolling speeds on the underpowered Spectrum.

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Hyperbowl screen shot 1 Hyperbowl screen shot 2

Project details

Started:

Mon, 01 Dec 1986

Development studio:

Binary Design

Main client / publisher:

Mastertronic

Status:

Finished

Proper Pickford Bros game?

No, either a work-for-hire project, or we aren't claiming much credit for this game.

Core studio team:

Steve Hughes

Game Designer, Programmer

Gary Ireland

Programmer

Phil Alsop

Programmer

Ste Pickford

Graphic Artist

Jez Nelson

Graphic Artist

David Whittaker

Music and Sound Effects

Hyperbowl ZX Spectrum EU cover

Platform:

ZX Spectrum

Territory:

Europe

Release date:

Mon, 01 Dec 1986

Title:

Hyperbowl

Publisher:

Mastertronic

Developer:

Binary Design

Sales:

20,000

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Steve Hughes

Programmer

Ste Pickford

This was a frustrating game to work on - not that I did much work on it - because Steve Hughes, the designer and programmer, liked to be self-sufficient and design games where he could create everything himself, hence the computer generated vector graphics for the ship and the arena.

I think Steve did the ship, so there was nothing left for me to do but the font, the panel and the Spectrum loading screen.

 

† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

‡ Downloads
We don't condone video game piracy. We would prefer that all our games were still available for purchase by those who wanted them,but unfortunately most of our games are not commercially available in any form, with the IP or code in the hands of defunct commercialentities with neither the will nor the ability to commercially exploit these products, if not forgotten about completely. In such cases we're happy for the game to be madeavailable free for enthusiasts to download, rather than being consigned to the dustbin of history. If you would like us to remove a link,please email the webmaster to explain why.

Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.

 

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