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Ziggurat

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Ziggurat was an adventure game which could just about be called a 'graphical' rather than 'text' adventure as there was a 3D pictorial view of each location in the top half of the screen.

The Spectrum and the Amstrad versions were both programmed in BASIC by John and his schoolfriend Paul Ranson, who designed and wrote the games while both still at school in the sixth form.

The game was published by Software Super Savers, which was Software Projects newly formed budget label, which we don't remember releasing anything other than the initial batch of games which Ziggurat was a part.

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Ziggurat screen shot 1 Ziggurat screen shot 2

Project details

Started:

Tue, 01 Jan 1985

Development studio:

Freelance

Main client / publisher:

Software Projects

Status:

Finished

Proper Pickford Bros game?

Yes, this is definitely one of our games!

Core studio team:

John Pickford

Game Designer, Programmer, Graphic Artist

Paul Ranson

Game Designer, Programmer

Ste Pickford

Loading Screen, Font

Ziggurat ZX Spectrum UK cover

Platform:

ZX Spectrum

Territory:

United Kingdom

Release date:

Tue, 01 Jan 1985

Title:

Ziggurat

Publisher:

Software Projects

Developer:

Freelance

Sales:

1,500

» Download this game!

John Pickford

Programmer

Ziggurat Amstrad CPC UK cover

Platform:

Amstrad CPC

Territory:

United Kingdom

Release date:

Tue, 01 Jan 1985

Title:

Ziggurat

Publisher:

Software Projects

Developer:

Freelance

Sales:

1,500

Paul Ranson

Programmer

Ste Pickford

I don't remember much about Ziggurat because, as with Ghost Town, I wasn't much involved.

I do seem to remember that it was planned as the first of a series of games (or I may be wrong and a series of games was planned by John and Paul after Ziggurat) starring Guy Manly, and that there was a game being designed set in the tombs of Sumaria. I was going to draw a comic strip which would be the introduction to the game (I was more into comics than video games at the time), and I'm sure Paul's brother was involved as well, so it was going to be a multi-family / brother affair.

I think it all got put on hold and forgotten once John and Paul got jobs programming games full time at Binary Design.

 

† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

‡ Downloads
We don't condone video game piracy. We would prefer that all our games were still available for purchase by those who wanted them,but unfortunately most of our games are not commercially available in any form, with the IP or code in the hands of defunct commercialentities with neither the will nor the ability to commercially exploit these products, if not forgotten about completely. In such cases we're happy for the game to be madeavailable free for enthusiasts to download, rather than being consigned to the dustbin of history. If you would like us to remove a link,please email the webmaster to explain why.

Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.

 

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