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Solstice 2

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Our first SNES game, and a sequel to Software Creations' NES game Solstice. Called Equinox in the west (where Solstice wasn't a big hit).

Probably the first SNES game to begin development outside of Japan, it was actually released over a year after the console's western release, due to a conflict with Nintendo of America over a technical issue which blocked approval of the game.

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Solstice 2 screen shot 1 Solstice 2 screen shot 2 Solstice 2 screen shot 3

Project details

Started:

Thu, 01 Nov 1990

Development studio:

Software Creations

Main client / publisher:

Epic / Sony

Status:

Finished

Proper Pickford Bros game?

Yes, this is definitely one of our games!

Core studio team:

Alan Smithee

Director

John Pickford

Game Designer, Lead Programmer

Ste Pickford

Game Designer, Lead Artist

Mike Webb

Programmer

Kev Edwards

Programmer

Ste Ruddy

Programmer

Neal Sutton

Graphic Artist

Martin Holland

Graphic Artist

Tim Follin

Music and Sound Effects, Level Design

Geoff Follin

Music and Sound Effects, Level Design

Arthur Bagnall

QA

Ryoji Akagawa

Japanese Producer

Equinox SNES EU cover

Platform:

SNES

Territory:

Europe

Release date:

Wed, 01 Jan 1992

Title:

Equinox

Publisher:

Sony Imagesoft

Developer:

Software Creations

Sales:

50,000

Equinox SNES US cover

Platform:

SNES

Territory:

United States

Release date:

Wed, 01 Jan 1992

Title:

Equinox

Publisher:

Sony Imagesoft

Developer:

Software Creations

Sales:

150,000

Solstice 2 SNES JP cover

Platform:

SNES

Territory:

Japan

Release date:

Wed, 01 Jan 1992

Title:

Solstice 2

Publisher:

Epic / Sony

Developer:

Software Creations

Sales:

30,000

Ste Pickford

Sony produced a beautiful guidebook for Solstice 2 in Japan (in common with most Japanese games, it seems), which had brilliant drawings of every single room (several hundred, each containing an isometric puzzle) in every dungeon, explaining the solution to every puzzle.

It must have took them ages, as we didn't have any involvement, or provide any data or designs for them to work from. In fact, we didn't have any drawings of any of the rooms ourselves, as they were all built in code using a little scripting language.

So somebody completely unconnected with the game's development sat and played the game through to the end and drew a solution to every room. Brilliant!

Sony later told us that they guidebook sold more copies than the game itself...

(Thanks to Chun Wah Kong for kindly donating a copy of the Japanese Solstice 2 to the Pickford Brothers archive, to replace my only copy which was stolen in a house robbery.)

 

† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.

 

We are The Pickford Bros, veteran independent video game designers based in the UK.

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