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Max Headroom

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An adventure / puzzle game based on the then popular semi computer generated TV character, and John's first game featuring an isometric viewpoint.

The expensive license made this a more prestigious project than Deathwake, so a more generous 12 week development period was allowed by Quicksilva, but the game probably took a couple of weeks longer than this to complete.

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Max Headroom screen shot 1 Max Headroom screen shot 2

Project details

Started:

Sat, 01 Feb 1986

Development studio:

Binary Design

Main client / publisher:

Quicksilva

Status:

Finished

Proper Pickford Bros game?

No, either a work-for-hire project, or we aren't claiming much credit for this game.

Core studio team:

John Pickford

Game Designer, Programmer

Paul Ranson

Game Designer, Programmer

Jim Baguley

C64 Programmer

Pete Harrison

Graphic Artist

David Whittaker

Music and Sound Effects

Ste Pickford

Loading Screen, Font

Max Headroom ZX Spectrum UK cover

Platform:

ZX Spectrum

Territory:

United Kingdom

Release date:

Sat, 01 Feb 1986

Title:

Max Headroom

Publisher:

Quicksilva

Developer:

Binary Design

Sales:

10,000

» Download this game!

John Pickford

Programmer

Max Headroom Amstrad CPC UK cover

Platform:

Amstrad CPC

Territory:

United Kingdom

Release date:

Sat, 01 Feb 1986

Title:

Max Headroom

Publisher:

Quicksilva

Developer:

Binary Design

Sales:

10,000

» Download this game!

Paul Ranson

Programmer

Max Headroom Commodore 64 UK cover

Platform:

Commodore 64

Territory:

United Kingdom

Release date:

Sat, 01 Feb 1986

Title:

Max Headroom

Publisher:

Quicksilva

Developer:

Binary Design

Sales:

10,000

Jim Baguley

Programmer

Ste Pickford

This game was being developed when I spent a couple of weeks at Binary Design doing work experience. I did the Amstrad / C64 version of the loading screen, based on Pete's Spectrum original, and they reused my Deathwake font.

I thought the talking Max Headroom section at the end (with audio played off the cassette type, synced to on screen animation) was a fantastic idea.

 

† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

‡ Downloads
We don't condone video game piracy. We would prefer that all our games were still available for purchase by those who wanted them,but unfortunately most of our games are not commercially available in any form, with the IP or code in the hands of defunct commercialentities with neither the will nor the ability to commercially exploit these products, if not forgotten about completely. In such cases we're happy for the game to be madeavailable free for enthusiasts to download, rather than being consigned to the dustbin of history. If you would like us to remove a link,please email the webmaster to explain why.

Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.

 

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