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The Pickford BrothersJohn and Ste

 

The Pickford Bros' Softography

All the games that John and Ste have worked on during their career

Softography people search
Showing all titles with David Whittaker in the credits

(14 titles, 58 versions / releases)

1988 - Cosmic Pirate (Studio: Zippo Games - Client: Palace Software)

1988, Europe - Amiga
1988, Europe - Atari ST
1989, United Kingdom - ZX Spectrum (Publisher: Byte Back)
1989, United Kingdom - Commodore 64 (Publisher: Byte Back)

1987 - Leviathan (Studio: Freelance - Client: English Software)

1987, United Kingdom - Atari ST
1987, United Kingdom - Amiga

1987 - Motos (Studio: Binary Design - Client: Mastertronic)

1987, Europe - ZX Spectrum
1987, Europe - Amstrad CPC

1987 - Feud (Studio: Binary Design - Client: Mastertronic)

1987, Europe - ZX Spectrum
1987, Europe - Amstrad CPC
1987, Europe - Commodore 64
1987, Europe - Atari XL
1987, Europe - MSX
1987, Europe - PC
1987, Europe - Amiga
1987, United States - Commodore 64

1987 - Defcom (Studio: Binary Design - Client: Quicksilva)

1987, United Kingdom - ZX Spectrum
1987, United Kingdom - Amstrad CPC
1987, United Kingdom - Commodore 64
1989, United Kingdom - ZX Spectrum (Publisher: Bug-Byte)
1989, United Kingdom - Amstrad CPC (Publisher: Bug-Byte)
1989, United Kingdom - Commodore 64 (Publisher: Bug-Byte)

1986 - Hyperbowl (Studio: Binary Design - Client: Mastertronic)

1986, Europe - ZX Spectrum

1986 - Zub (Studio: Binary Design - Client: Mastertronic)

1987, Europe - ZX Spectrum
1987, Europe - Amstrad CPC
1987, Europe - Commodore 64

1986 - Xeno (Studio: Binary Design - Client: A 'n' F Software)

1986, United Kingdom - ZX Spectrum
1986, United Kingdom - Amstrad CPC
1989, United Kingdom - ZX Spectrum (Publisher: Bug-Byte)
1989, United Kingdom - Amstrad CPC (Publisher: Bug-Byte)

1986 - 180 (Studio: Binary Design - Client: Mastertronic)

1986, Europe - ZX Spectrum
1986, Europe - Amstrad CPC
1986, Europe - Commodore 64
1986, Europe - Atari XL
1986, Europe - MSX

1986 - Glider Rider (Studio: Binary Design - Client: Quicksilva)

1986, United Kingdom - ZX Spectrum
1986, United Kingdom - Amstrad CPC
1986, United Kingdom - Commodore 64
1989, United Kingdom - ZX Spectrum (Publisher: Bug-Byte)
1989, United Kingdom - Amstrad CPC (Publisher: Bug-Byte)
1989, United Kingdom - Commodore 64 (Publisher: Bug-Byte)

1986 - Hocus Focus (Studio: Binary Design - Client: Quicksilva)

1986, United Kingdom - ZX Spectrum
1989, United Kingdom - ZX Spectrum (Publisher: Bug-Byte)

1986 - Max Headroom (Studio: Binary Design - Client: Quicksilva)

1986, United Kingdom - ZX Spectrum
1986, United Kingdom - Amstrad CPC
1986, United Kingdom - Commodore 64

1985 - Death Wake (Studio: Binary Design - Client: Quicksilva)

1986, United Kingdom - ZX Spectrum
1986, United Kingdom - Amstrad CPC
1986, United Kingdom - Commodore 64
1988, United Kingdom - ZX Spectrum (Publisher: Bug-Byte)
1988, United Kingdom - Commodore 64 (Publisher: Bug-Byte)
1988, United Kingdom - Amstrad CPC (Publisher: Bug-Byte)

1985 - Ghosts 'n Goblins (Studio: Freelance - Client: Elite Systems)

1986, United Kingdom - Amstrad CPC
1986, United Kingdom - Commodore 64
1989, United Kingdom - Atari ST
1988, United Kingdom - Amstrad CPC (Publisher: Encore)
1988, United Kingdom - Commodore 64 (Publisher: Encore)
1987, United States - Commodore 64 (Publisher: Capcom)

 

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