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The Pickford Bros' Softography

All the games that John and Ste have worked on during their career

Softography people search
Showing all titles with Ste Pickford in the credits

(81 titles, 193 versions / releases)

2013 - 23 Skidoo (Studio: The Pickford Bros - Client: Zee-3)

(Unfinished)

2012 - Naked War iOS (Studio: The Pickford Bros - Client: Zee-3)

(Unfinished)

2012 - Magnetic Billiards: Sardines (Studio: The Pickford Bros - Client: Zee-3)

(Unfinished)

2011 - ISMMTTM (Studio: The Pickford Bros - Client: Zee-3)

(Prototype)

2010 - Magnetic Billiards: Blueprint (Studio: The Pickford Bros - Client: Zee-3)

2011, Worldwide - iOS

2009 - Art of Soccer (Studio: The Pickford Bros - Client: Zee-3)

(Prototype)

2007 - Magnetic Billiards: Seriously Casual (Studio: The Pickford Bros - Client: Zee-3)

(Unreleased), Worldwide - PC

2007 - Garfield Gets Real (Studio: The Pickford Bros - Client: Gravity-i)

2009, Europe - DS (Publisher: Zoo Digital Publishing)
2009, United States - DS (Publisher: DSI Games)
2008, Europe - Wii (Publisher: Zoo Digital Publishing)
2008, United States - Wii (Publisher: DSI Games)

2006 - Worms v Lemmings (Studio: The Pickford Bros - Client: Team 17)

(Prototype)

2004 - De-Flower (Studio: The Pickford Bros - Client: Zee-3)

(Prototype)

2004 - Naked War PC (Studio: The Pickford Bros - Client: Zee-3)

2006, Worldwide - PC [Naked War]

2003 - Tetris (Studio: Zed Two - Client: Unknown)

(Unreleased), Europe - Pocket PC

2003 - Nicktoons (Studio: Zed Two - Client: THQ)

(Unreleased), United States - PlayStation2
(Unreleased), United States - GameCube

2002 - Sticky Balls (Studio: Zed Two - Client: Zed Two)

(Unreleased), Europe - PC (Publisher: Real Arcade)
(Unreleased), Europe - Pocket PC (Publisher: Unknown)
2005, Europe - Gizmondo (Publisher: Gizmondo Europe)
2005, United States - Gizmondo (Publisher: Gizmondo USA)
(Unreleased), Worldwide - PSP (Publisher: Unknown)

2001 - Worms Blast (Studio: Zed Two - Client: Team 17)

2002, Europe - GameCube (Publisher: Ubisoft)
2002, United States - GameCube (Publisher: Ubisoft)

2001 - Future Tactics: The Uprising (Studio: Zed Two - Client: Crave Entertainment)

2005, Europe - PlayStation2 (Publisher: Jo Wood)
2005, Europe - GameCube (Publisher: Jo Wood)
2005, Europe - XBox (Publisher: Jo Wood)
2004, United States - PlayStation2
2004, United States - GameCube
2004, United States - XBox
2004, Europe - PC (Publisher: Jo Wood)

2001 - ET and the Search for Dragora (Studio: Zed Two - Client: NewKidCo)

(Unreleased), United States - PlayStation2
(Unreleased), United States - GameCube

2001 - ET and the Cosmic Garden (Studio: Zed Two - Client: NewKidCo)

2002, Europe - Gameboy Color (Publisher: Ubisoft)
2002, United States - Gameboy Color

2000 - Dirty Drivin' (Studio: Zed Two - Client: Unsigned)

(Unreleased), Worldwide - PC

2000 - Aquaqua (Studio: Zed Two - Client: Imagineer)

2001, Europe - PlayStation2 [Aqua Aqua: Wetrix2] (Publisher: SCI)
2002, United States - PlayStation2 [AquaAqua] (Publisher: 3DO)
2001, Japan - PlayStation2
1981, Europe - PlayStation [AquaAqua: Wetrix 2.0] (Publisher: Eon)

2000 - DragonTales: DragonSeek (Studio: Zed Two - Client: NewKidCo)

2001, Europe - PlayStation (Publisher: Ubisoft)
2000, United States - PlayStation

2000 - Dragon Tales: DragonWings (Studio: Zed Two - Client: NewKidCo)

2001, Europe - Gameboy Color (Publisher: Ubisoft)
2000, United States - Gameboy Color

1997 - Taz Express (Studio: Zed Two - Client: Infogrames)

2000, Europe - Nintendo 64
(Unreleased), United States - Nintendo 64

1996 - Wetrix (Studio: Zed Two - Client: Ocean)

1998, Europe - PC
1998, United States - PC
1998, Europe - Nintendo 64
1998, United States - Nintendo 64
1998, Japan - Nintendo 64 (Publisher: Imagineer)
2000, Europe - Dreamcast [Wetrix+] (Publisher: Take 2)
2000, United States - Dreamcast [Wetrix+] (Publisher: Xicat)
(Unreleased), Japan - Dreamcast [Aqua Panic] (Publisher: Sega)
1999, Europe - Gameboy Color [WetrixGB] (Publisher: Infogrames)
1999, Japan - Gameboy Color [WetrixGB] (Publisher: Imagineer)

1996 - Vampire Circus (Studio: Zed Two - Client: Ocean)

(Prototype)

1995 - Blade & Barrel (Studio: Software Creations - Client: Kemco)

(Unreleased), Japan - Nintnedo 64

1995 - Spyral Saga (Studio: Software Creations - Client: Sony Computer Entertainment Europe)

(Unreleased), Worldwide - PlayStation

1994 - Cutthroat Island (Studio: Software Creations - Client: Acclaim Entertainment)

1995, Europe - SNES
1995, Europe - Genesis
1995, United States - SNES
1995, United States - Genesis

1994 - Venom Spirit (Studio: Software Creations - Client: Unsigned)

(Prototype)

1994 - Spider-Man & Venom: Separation Anxiety (Studio: Software Creations - Client: Acclaim Entertainment)

1995, Europe - SNES
1995, Europe - Genesis
1995, Europe - PC
1995, United States - SNES
1995, United States - Genesis
1995, United States - PC

1994 - Waterworld (Studio: Software Creations - Client: Interplay)

(Unreleased), United States - PlayStation
(Unreleased), United States - 3DO

1994 - Tinstar (Studio: Software Creations - Client: Nintendo)

1994, United States - SNES

1994 - Maximum Carnage (Studio: Software Creations - Client: Acclaim Entertainment)

1994, Europe - SNES (Publisher: LJN Toys)
1994, Europe - Genesis
1994, United States - SNES (Publisher: LJN Toys)
1994, United States - Genesis

1993 - Ken Griffey Jnr presents Major League Baseball (Studio: Software Creations - Client: Nintendo)

1994, United States - SNES

1993 - Tazmanian Devil (Studio: Software Creations - Client: Sunsoft)

(Unreleased), United States - SNES

1992 - Spiderman & X-men (Studio: Software Creations - Client: Acclaim Entertainment)

1992, Europe - SNES [Spiderman & X-men] (Publisher: LJN Toys)
1992, United States - SNES [Spiderman & X-men] (Publisher: LJN Toys)

1992 - Plok! (Studio: Software Creations - Client: Tradewest)

1992, Europe - SNES (Publisher: Nintendo)
1992, United States - SNES
1992, Japan - SNES (Publisher: Activision)

1990 - Solstice 2 (Studio: Software Creations - Client: Epic / Sony)

1992, Europe - SNES [Equinox] (Publisher: Sony Imagesoft)
1992, United States - SNES [Equinox] (Publisher: Sony Imagesoft)
1992, Japan - SNES

1990 - Gazza 2 (Studio: Active Minds - Client: Empire)

1990, United Kingdom - ZX Spectrum
1990, United Kingdom - Amstrad CPC
1990, United Kingdom - Amstrad GX4000

1990 - Cabal (Studio: Zippo Games - Client: Rare)

1990, United States - NES (Publisher: Milton Bradley)

1990 - Fleapit (Studio: Zippo Games - Client: Rare)

(Unreleased), Worldwide - Coin-op

1990 - Wizards & Warriors 3 (Studio: Zippo Games - Client: Rare)

1990, Europe - NES (Publisher: Acclaim Entertainment)
1990, United States - NES (Publisher: Acclaim Entertainment)

1989 - Solar Jetman: Hunt for the Golden Warpship (Studio: Zippo Games - Client: Rare)

1990, Europe - NES (Publisher: Nintendo)
1990, Europe - PlayChoice 10 (Publisher: Nintendo)
1990, United States - NES (Publisher: Tradewest)
1990, United States - PlayChoice 10 (Publisher: Nintendo)
(Unreleased), United Kingdom - ZX Spectrum (Publisher: Sales Curve)
(Unreleased), United Kingdom - Commodore 64 (Publisher: Sales Curve)

1989 - Roller Thrasher (Studio: Zippo Games - Client: Rare)

(Unreleased), United States - NES (Publisher: LJN Toys)

1989 - Wolverine (Studio: Zippo Games - Client: Rare)

(Unreleased), Worldwide - NES (Publisher: Unsigned)

1989 - Sesame Street ABC 123 (Studio: Zippo Games - Client: Rare)

1990, United States - NES (Publisher: Hi Tech Expressions)
1989, United States - NES [Sesame Street ABC] (Publisher: Hi Tech Expressions)
1989, United States - NES [Sesame Street 123] (Publisher: Hi Tech Expressions)

1989 - IronSword (Wizards and Warriors II) (Studio: Zippo Games - Client: Rare)

1989, Europe - NES (Publisher: Acclaim Entertainment)
1989, United States - NES (Publisher: Acclaim Entertainment)

1989 - Urchin (Studio: Zippo Games - Client: Unsigned)

(Concept)

1988 - Voodoo Nightmare (Studio: Zippo Games - Client: Palace Software)

1988, Europe - Atari ST
1988, Europe - Amiga

1988 - Cosmic Pirate (Studio: Zippo Games - Client: Palace Software)

1988, Europe - Amiga
1988, Europe - Atari ST
1989, United Kingdom - ZX Spectrum (Publisher: Byte Back)
1989, United Kingdom - Commodore 64 (Publisher: Byte Back)

1988 - Cluster (Studio: Zippo Games - Client: Psygnosis)

(Unreleased), Europe - Atari ST

1988 - Roadhugg (Studio: Zippo Games - Client: Mastertronic)

(Unreleased), Europe - Amiga

1987 - Leviathan (Studio: Freelance - Client: English Software)

1987, United Kingdom - Atari ST
1987, United Kingdom - Amiga

1987 - World Darts (Studio: Binary Design - Client: Mastertronic)

1988, Europe - Coin-op
1988, Europe - Amiga
1988, Europe - Atari ST
1988, United States - Coin-op (Publisher: Arcadia)

1987 - Scooby Doo (Studio: Freelance - Client: Elite Systems)

1987, United Kingdom - Commodore 64
1989, United Kingdom - Commodore 64 (Publisher: Encore)

1987 - Duet (Studio: Freelance - Client: Elite Systems)

1987, United Kingdom - ZX Spectrum
1987, United Kingdom - Amstrad CPC

1987 - Outcast / Renegade (Studio: Binary Design - Client: Mastertronic)

1987, Europe - Atari ST

1987 - Amaurote (Studio: Binary Design - Client: Mastertronic)

1987, Europe - ZX Spectrum
1987, Europe - Amstrad CPC
1987, Europe - Commodore 64
1987, Europe - Atari XL
1987, Europe - MSX

1987 - Rasterscan (Studio: Binary Design - Client: Mastertronic)

1987, Europe - ZX Spectrum
1987, Europe - Amstrad CPC
1987, Europe - Commodore 64
1987, Europe - MSX
1987, Europe - PC

1987 - Motos (Studio: Binary Design - Client: Mastertronic)

1987, Europe - ZX Spectrum
1987, Europe - Amstrad CPC

1987 - Street Surfer (Studio: Binary Design - Client: Mastertronic)

1987, Europe - Commodore 64 (Publisher: Entertainment USA)

1987 - Feud (Studio: Binary Design - Client: Mastertronic)

1987, Europe - ZX Spectrum
1987, Europe - Amstrad CPC
1987, Europe - Commodore 64
1987, Europe - Atari XL
1987, Europe - MSX
1987, Europe - PC
1987, Europe - Amiga
1987, United States - Commodore 64

1987 - Defcom (Studio: Binary Design - Client: Quicksilva)

1987, United Kingdom - ZX Spectrum
1987, United Kingdom - Amstrad CPC
1987, United Kingdom - Commodore 64
1989, United Kingdom - ZX Spectrum (Publisher: Bug-Byte)
1989, United Kingdom - Amstrad CPC (Publisher: Bug-Byte)
1989, United Kingdom - Commodore 64 (Publisher: Bug-Byte)

1987 - Kobayashi Naru (Studio: Binary Design - Client: Mastertronic)

1987, Europe - Amstrad CPC
1987, Europe - Commodore 64

1987 - Die You Vicious Fish (Studio: Freelance - Client: Rhinosoft)

1987, Worldwide - Amstrad CPC

1986 - Hyperbowl (Studio: Binary Design - Client: Mastertronic)

1986, Europe - ZX Spectrum

1986 - Lightfarce / Zarjas (Studio: Binary Design - Client: Mastertronic / Sinclair User)

1988, Europe - ZX Spectrum [Zarjas] (Publisher: Sinclair User)
1986, Europe - ZX Spectrum [Lightfarce] (Publisher: Mastertronic)

1986 - Zub (Studio: Binary Design - Client: Mastertronic)

1987, Europe - ZX Spectrum
1987, Europe - Amstrad CPC
1987, Europe - Commodore 64

1986 - Xeno (Studio: Binary Design - Client: A 'n' F Software)

1986, United Kingdom - ZX Spectrum
1986, United Kingdom - Amstrad CPC
1989, United Kingdom - ZX Spectrum (Publisher: Bug-Byte)
1989, United Kingdom - Amstrad CPC (Publisher: Bug-Byte)

1986 - 180 (Studio: Binary Design - Client: Mastertronic)

1986, Europe - ZX Spectrum
1986, Europe - Amstrad CPC
1986, Europe - Commodore 64
1986, Europe - Atari XL
1986, Europe - MSX

1986 - Glider Rider (Studio: Binary Design - Client: Quicksilva)

1986, United Kingdom - ZX Spectrum
1986, United Kingdom - Amstrad CPC
1986, United Kingdom - Commodore 64
1989, United Kingdom - ZX Spectrum (Publisher: Bug-Byte)
1989, United Kingdom - Amstrad CPC (Publisher: Bug-Byte)
1989, United Kingdom - Commodore 64 (Publisher: Bug-Byte)

1986 - Glass (Studio: Binary Design - Client: Quicksilva)

1986, United Kingdom - Amstrad CPC
1989, United Kingdom - Amstrad CPC (Publisher: Bug-Byte)

1986 - Mission Omega (Studio: Binary Design - Client: Concept Software)

1986, United Kingdom - Amstrad CPC
1988, United Kingdom - Amstrad CPC (Publisher: Bug Byte)

1986 - Hocus Focus (Studio: Binary Design - Client: Quicksilva)

1986, United Kingdom - ZX Spectrum
1989, United Kingdom - ZX Spectrum (Publisher: Bug-Byte)

1986 - Max Headroom (Studio: Binary Design - Client: Quicksilva)

1986, United Kingdom - ZX Spectrum
1986, United Kingdom - Amstrad CPC
1986, United Kingdom - Commodore 64

1985 - Death Wake (Studio: Binary Design - Client: Quicksilva)

1986, United Kingdom - ZX Spectrum
1986, United Kingdom - Amstrad CPC
1986, United Kingdom - Commodore 64
1988, United Kingdom - ZX Spectrum (Publisher: Bug-Byte)
1988, United Kingdom - Commodore 64 (Publisher: Bug-Byte)
1988, United Kingdom - Amstrad CPC (Publisher: Bug-Byte)

1985 - Guy Mannly (Studio: Doodlebug Designs - Client: Unsigned)

(Concept)

1985 - Ghosts 'n Goblins (Studio: Freelance - Client: Elite Systems)

1986, United Kingdom - Amstrad CPC
1986, United Kingdom - Commodore 64
1989, United Kingdom - Atari ST
1988, United Kingdom - Amstrad CPC (Publisher: Encore)
1988, United Kingdom - Commodore 64 (Publisher: Encore)
1987, United States - Commodore 64 (Publisher: Capcom)

1985 - Ziggurat (Studio: Freelance - Client: Software Projects)

1985, United Kingdom - ZX Spectrum
1985, United Kingdom - Amstrad CPC

1984 - Ghost Town (Studio: Freelance - Client: Virgin Games)

1984, United Kingdom - ZX Spectrum

1987 - Knight Games 2 (Studio: Freelance - Client: English Software)

1987, United Kingdom - Commodore 64

 

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