I remember when I played Myst that I had to make a map for the underground railway system very near the end of the game, otherwise it would have been impossible.
But now everything is handed to the player, the main reason that games can't keep my interest these days and that I have become largely disillusioned with them.
Then there are modern games with a 'breadcrump trail' (great term by the way!) or an other mechanic where you are *forced* to use the helping devices either because the ingame map is horribly bad (Dead Space) or it is humanely impossible to make out a tiny detail in the environment otherwise (the new Tomb Raider).
Comment by NameThatNobodyTakes, added Thu, 12 Feb 2015 21:46:35 GMT